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Designing AI Side Kicks that Don't Suck external link

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Gaming Today | by Shawn Sines | Sun, Jun 15

Gaming Today is the #4 Blogger for Fable

AIGameDev talks about the heroic task of creating AI side kicks. Whether it’s the the Arbiter in Halo 3 or Fable 2’s dog, a good side kick is in high demand these days, yet still elusive.

AIGameDev talks about the heroic task of creating AI side kicks. Whether it’s the the Arbiter in Halo 3 or Fabl...

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Thumbnail This comes minutes after Molyneux explains to me why he asked reviewers to get casual gamers to check out Fable II before writing their review. Molyneux seems to agree. Instead of making Fable II more casual, Molyneux hopes the Lionhead game expands the genre in a way that doesn't hurt it.
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