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CSS SCI-Fi 3: Hardwired – Half-Life 2
Original at PlanetPhillip
• Thu, Oct 8
CSS SCI FI 3: Hardwired is a single-player modification for Half-Life 2. Waking up to find himself an augmented clone of Gordon Freeman, the player must fight time-travelling Combine forces and other enemies across 42 unique and replayable missions. Missions are set in 18 retail and 24 cu...
Return – Half-Life
Original at PlanetPhillip
• Thu, Oct 1
As the name suggests, you go back to Black Mesa. It's a sparse area with some Grunts and Vortigaunts. There's only 1 headcrab to be found in the whole mod, which is a good thing. Gargs can be found in various places throughout the mod, no need to look too hard, it's not as if you could miss them, is it...
99 Bolts: Chasing Winona – Proof Of Concept – Half-Life 2: Ep2
Original at PlanetPhillip
• Sun, Sep 20
This is a PlanetPhillip exclusive! This mod contains two maps that were built as proof of concept maps for the 99 Bolts: Chasing Winona mod. Your main weapon, as the name suggests, is the crossbow, although you do collect other weapons on the way. The first map is an open area with irradiated a...
Poll Question 139 – Do you honestly think Valve will continue Half-Life after Episode Three?
Original at PlanetPhillip
• Sat, Sep 19
To be honest I can't remember what the official word from Valve is regarding this. I thought they had said that it would continue after EP3, but I'll be honest with you, I am starting to think that EP3 will be the end of an era. Let's hope it's just silly emotions of an old fool.
It’s Ours Now – Half-Life 2: Ep2
Original at PlanetPhillip
• Sun, Aug 23
It's Ours Now takes place shortly after the defeat of the Combine striders at the end of Episode 2. The level is set in White Forest at a base formerly used as a Combine base of operations. The player must fight off the Combine that is attempting to retake the base. The objective of this level is to...
Provenance – Half-Life 2: Ep2
Original at PlanetPhillip
• Fri, Jul 24
Provenance is a short singleplayer mod for Half-Life 2 where the player explores a section of the lab (known as Sector B) as Gordon Freeman. It's purpose is more of a portfolio mod. So says the author. I just wish all portfolio pieces were this good!
Lost In The Subway: Redwell Street – Half-Life 2: Ep2
Original at PlanetPhillip
• Sat, Jul 18
This is a release of what seems to be a dead mod - which is a HUGE shame. Play your way through various parts of an underground station and connected buildings. Can you return back to the rebels and make your escape? Only time will tell.
Finding a Lost Dog: Escape – Half-Life 2
Original at PlanetPhillip
• Tue, Jun 23
This was due to be part of a 4-part mappack but is now available as a single map. The map starts just after you have found and released Dog from a Combine storage area. Your objective is to get him and yourself to the chopper to be extracted.
Induction – Half-Life
Original at PlanetPhillip
• Thu, Jun 18
This is a Russian mod, with English subtitles, that lets you play as Gordon Freeman before that fateful day. As the name suggests it takes you through your induction and some training. There's no combat, but you do need to use your crowbar to help a fellow scientist.
SP Balcony – Half-Life 2
Original at PlanetPhillip
• Mon, Jun 8
This is a rescue mission. You need to rescue Uriah, a Vortigaunt. Be careful though because if he dies the mission ends. In fact you have to protect him from himself because he is very brave. Can you get him out of his cell and lead him to a Portal? Good Luck
Drowned World – Half-Life 2: Ep2
Original at PlanetPhillip
• Fri, May 29
This mod continues from the end of Pyramid and sets the player in a world where the sea is rising. You encounter almost all of Half-Life 2's enemies and a great outdoor area. There is some interesting backtracking and even a bonus map if you are lucky.
SP Lockdown – Half-Life 2
Original at PlanetPhillip
• Tue, May 19
This was the first entry for my DM2SP competition. It re-converts the DM_Lockdown map back into an SP map. However, it adds a small group of rebels to rescue and escape via a helicopter. There's even a simple puzzle to drop the forcefield.
Target Practice - Half-Life 2: Ep2
Original at PlanetPhillip
• Sat, Apr 4
Gordon Freeman has been captured and taken to a Combine facility just outside of Nova Prospekt. Alyx Vance recovers the gravity-gun and gives it to Freeman (the player) which he then must use to escape the Combine facility
Trapped - Half-Life 2: Ep2
Original at PlanetPhillip
• Wed, Apr 1
Gordon Freeman is trying to help liberate City 16. He's heading down the stairs to fight, but he's going to have a nasty surprise. He's trapped, and has to use his skills to try to help the citizens of City 16 without leaving the building.
Stormfront - Half-Life 2: Ep2
Original at PlanetPhillip
• Sat, Mar 21
In this map, the player takes control of Gordon Freeman as he flees from impending Combine forces. The chase takes Gordon into a dank section of City-17’s canals
Combine Combat - Half-Life 2
Original at PlanetPhillip
• Thu, Mar 19
You play as Number 42, a Combine soldier sent to kill Gordon Freeman.
Sity - Half-Life 2: Ep2
Original at PlanetPhillip
• Wed, Feb 25
A pure puzzle mod that adds an interesting story setting to the mix.
DM Tactics - Half-Life 2
Original at PlanetPhillip
• Wed, Aug 13
A very simple, linear map where you just need to follow the only route available and kill everything you find. 10 minutes worth of playtime.
Zay 4 - Half-Life 2
Original at PlanetPhillip
• Sun, Feb 24
Another Doom/Quake style, no story, room-to-room map from Ritosito. The first 3 maps can be found here: Zay 1, 2 and 3. There is one jumping puzzle that is nicely done and plenty of action.
Poll Question 068 - Would you like to see a connection with Portal in Half-Life 2: Episode 3?
Original at PlanetPhillip
• Sun, Feb 24
Well, I just finished playing Portal and whilst it’s a great game I only played it becasue I felt I had to. I didn’t really enjoy the sameyness of the puzzles. However, shooting stuff is almost always the same, so it’s just a matter of taste. Would you like to see a connection with [...]