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Ken Lobb

"Ken Lobb" is currently a popular topic for MGS writers. We have "Ken Lobb" focused insightful blog posts, and more for you from our Microsoft Game Studios collection.

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Year 2008

 

Rate More Xbox 360 Motion Control Rumors

Original at DigitalBattle external link    Thu, Jul 10

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By Will Prusik The answer is “we think so“. Given the potential for add-ons with the Xbox 360 controller it’s not unlikely that Microsoft could simply create a motion sensing attachment that would work with some games. In a promotional video for the upcoming Banjo-Kazooie: Nuts and Bolts Ken Lobb, the cr...

Rate Microsoft: 'no truth' to Banjo-Kazooie motion control speculation

Original at Joystiq external link    Wed, Jul 9

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By James Ransom-Wiley Filed under: Microsoft Xbox 360, Peripherals Back to button mashing for Kazooie. Microsoft has sent along a brief statement allegedly clarifying what Microsoft Game Studios creative director Ken Lobb meant when he said, "you twist the controller around and it'll move different thing...

Rate Does This Banjo Kazooie Video Confirm An Xbox 360 Motion Controller?

Original at Kotaku external link    Tue, Jul 8

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By Michael McWhertor Did Ken Lobb, creative director at Microsoft Game Studios, just confirm motion control will be a factor in the newest Banjo Kazooie game? We're saying it's a "definite maybe." Others are saying yes, based on Lobb's comments in a Banjo Kazooie: Nuts & Bolts walk-through with develope...

Rate New Banjo-Kazooie vid fuels Xbox 360 motion controller speculation

Original at Joystiq external link    Tue, Jul 8

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By James Ransom-Wiley Filed under: Microsoft Xbox 360 About 4 minutes into a new Banjo-Kazooie: Nuts & Bolts developer commentary video, Microsoft Game Studios creative director, Ken Lobb, drops the line, "So you basically grab with the wrench and then you twist the controller around and it'll move dif...

Rate Which Publishers Can Think Globally, Act Globally? [Feature]

Original at Kotaku external link    Thu, May 22

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By Luke Plunkett Ken Lobb, Xbox's GM creative and technical services, spoke with us a little on how Microsoft Game Studios get their games out the door and across the world. Their emphasis on simultaneous global releases - or "sim ships" - is a handy pointer for other publishers who can't seem to really get a...

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