photo credit: Massively
"Game mechanics" is currently a popular topic for PotBS writers. We have "Game mechanics" focused insightful blog posts, rare photos, and more for you from our Pirates of the Burning Sea collection.
Pirates of the Burning Sea announces "Power and Prestige" expansion, adds more staff
Original at Massively
• Thu, Sep 17
By Colin Brennan Filed under: Historical, Pirates of the Burning Sea, Business models, Expansions, Game mechanics, MMO industry, News items The guys from Flying Lab Software are busier than ever, as they have announced that they will be creating their very first expansion to Pirates of the Burning Sea...
Pirates of the Burning Sea launches their avatar combat redesign
Original at Massively
• Tue, Dec 30
By Colin Brennan Filed under: Fantasy, Historical, Pirates of the Burning Sea, Game mechanics, PatchesAvatar combat was always the stepchild system in Pirates of the Burning Sea. Where ship combat was polished, intense, and very different from your standard MMO combat fare, avatar combat just seemed...
Pirates of the Burning Sea's new NPC archetypes revealed
Original at Massively
• Wed, Nov 26
By James Egan Filed under: Fantasy, Historical, Pirates of the Burning Sea, Game mechanics, News items, PvEThe latest Pirates of the Burning Sea developer blog focuses on the title's avatar combat revamp, which we've discussed a bit at Massively in the past. "AvCom Revamp: NPC Archetypes" is writte...
Massively: Pirates of the Burning Sea is movin' on up
Original at virginworlds MMO
• Fri, Oct 24
Filed under: Historical, Pirates of the Burning Sea, Business models, Game mechanics, MMO industry In the newest dev diary for Pirates of the Burning Sea, we get quite an update regarding the state of the game as well as what the future may hold. There's word of the PotBS team's recent studi...
Massively: Pirates of the Burning Sea to get revamped avatar combat
Original at virginworlds MMO
• Tue, Oct 14
• 9 related articles
Filed under: Fantasy, Historical, Pirates of the Burning Sea, Game mechanics, PvP, News items, PvE Swordfighting in Pirates of the Burning Sea is going through a major overhaul, not unlike how ship combat has evolved since the game launched. Flying Labs' Isildur has written a dev blog ti...
Related articles from Massively, Daily MMO Game, MMORPG.COM, Zergwatch and more.
Patch: PotBS to close the gap on high level ships and add eleven new ships
Original at Daily MMO Game
• Tue, Jul 22
By Anonymous Filed under: Historical , Pirates of the Burning Sea , Game mechanics , Patches , News items Ahoy Captains, an overhaul of high levels ships will take place in the next Pirates of the Burning Sea (1.6) patch build. ...
The Daily Grind: What MMO would you buy as a single player game?
Original at Massively
• Fri, May 16
By Brenda Holloway Filed under: Game mechanics, Opinion, The Daily GrindSure, it's fun to hang out with the other players in your favorite MMO, but nothing you do really has a permanent effect in an online game. Wouldn't it be nice, for once, to kill Quarm and have him stay dead? To defeat Illidan, and have that...
The Daily Grind: What MMO would you buy as a single player game?
Original at Massively
• Fri, May 16
By Brenda Holloway Filed under: Game mechanics, Opinion, The Daily GrindSure, it's fun to hang out with the other players in your favorite MMO, but nothing you do really has a permanent effect in an online game. Wouldn't it be nice, for once, to kill Quarm and have him stay dead? To defeat Illidan, and have that...
PotBS patch 1.4 available on test server
Original at Daily MMO Game
• Wed, May 14
By Anonymous Filed under: Historical , Pirates of the Burning Sea , Classes , Game mechanics , Patches , Opinion Those keen to sink their teeth into patch 1.4 for Pirates of the Burning Sea can do so ahead of its release on the live servers, ...
PotBS lead animator and art director interviewed
Original at Massively
• Mon, Feb 4
By William Dobson Filed under: Historical, Pirates of the Burning Sea, Game mechanics, InterviewsAlthough this interview was done a couple of weeks ago, possibly before Pirates of the Burning Sea launched, all the other news that has come out about the game recently prevented PotBS Vault from posting i...
PotBS devlog: the road to v1.1, ships and ship combat
Original at Massively
• Thu, Jan 31
By William Dobson Filed under: Historical, Pirates of the Burning Sea, Game mechanics, Patches, PvEA new devlog is up on the Pirates of the Burning Sea official site, explaining in detail a few of the changes and fixes that have gone into the next build of the game. The next major patch will bring the game to ve...
Building a better MMOusetrap: To topple the King!Original at Massively
• Fri, Jan 25
By Dave Moss Filed under: World of Warcraft, Age of Conan, EverQuest, EverQuest II, Final Fantasy XI, Lord of the Rings Online, Pirates of the Burning Sea, Culture, Game mechanics, Lore, MMO industry, Crafting, Warhammer Online, Opinion, Tabula Rasa, Building a Better MMOusetrap