Tue, Jul 8
User-to-User Transactions grew over 14%. Total user-to-user transactions, a measure of the gross domestic product in Second Life, grew 14.3% during the quarter from an annualized rate of $300 million in Q1 to $338 million in Q2. Resident spending remained a healthy $0.87 per user hour.
1 mainstream media and 2 bloggers weighed in on a similar topic
2 Months Ago,
Eric Reuters from Reuters says
(in Second Life sees record usage but bleeds paid accounts)
SECOND LIFE, July 7 (Reuters) - Second Life hit an all-time high in hours spent by avatars in-world but shed more premium accounts in June, according to new statistics released by Linden Lab on Tuesday.
Total hours climbed to 33.9 million, Second Life’s highest to date.
And
Zee Linden from Official Linden says
(in Second Life Virtual World Expands 44% in Q2)
User-to-User Transactions grew over 14%. Total user-to-user transactions, a measure of the gross domestic product in Second Life, grew 14.3% during the quarter from an annualized rate of $300 million in Q1 to $338 million in Q2. Resident spending remained a healthy $0.87 per user hour.
5 Months Ago,
Zee Linden from Official Second Life says
(in Second Life Economy Grows 15% from Q4 to Q1)
The Second Life economy does not appear to be affected by the slowing economy of the United States. User to User Transactions. Total user to user transactions, a measure of the gross domestic product in Second Life, grew from an annualized rate of $261 million in Q4 to just over $300 million...