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Chris Hecker

"Chris Hecker" is currently a popular topic for Spore writers. We have "Chris Hecker" focused insightful blog posts, breaking news, and more for you from our Spore collection.

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Year 2009

 

Rate Games Vet Chris Hecker Joins IGDA Leadership Forum Keynote Lineup

Original at Gamasutra external link    Fri, Oct 9

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Hecker was most recently a significant contributor to EA and Maxis' game Spore, but after falling victim to recent layoffs at the publisher, ...

Rate Games Vet Chris Hecker Joins IGDA Leadership Forum Keynote Lineup

Original at GamasutraNews (Feedburner) external link    Thu, Oct 8

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Games industry veteran Chris Hecker is the latest keynote addition to this year's International Game Developers Association's Leadership Forum, the organization announced this week. Hecker was most recently a significant contributor to EA and Maxis' game Spore, but after falling v...

Rate Former Maxis employee working on new project, SpyParty

Original at Joystiq external link    Sun, Aug 30

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By Griffin McElroy If you enjoyed the bioengineering action of Spore, you owe Chris Hecker a debt of gratitude. He was a contributing developer for the title, and is a six-year employee at Maxis -- rather, he was an employee, until he was let go from the company during Maxis' recent round of layoffs. However, he...

Rate 9 Basterds [Note]

Original at Kotaku external link    Fri, Aug 28

By Brian Crecente What you missed: Universal Ratings Raises Its Head Again, ESA Responds Modern Warfare 2 Gameplay Leaked from Game Crazy Con This Time, The Video Game Announcer Won't Repeat Himself So Much Maxis Layoffs Include Outspoken Spore Dev Chris Hecker

Rate Maxis' Hecker Departs With Layoffs, Plans Indie Projects

Original at Gamasutra external link    Fri, Aug 28

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Hecker is known as a significant contributor to Maxis' Spore, having been involved with many of the game's procedural techniques that allow its vast breadth ... Maxis Layoffs Include Outspoken Spore Dev Chris Hecker [Maxis] Zergwatch

Rate Maxis Layoffs Include Outspoken Spore Dev Chris Hecker [Maxis]

Original at Kotaku external link    Fri, Aug 28

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By Michael McWhertor Electronic Arts' recent attempt to "focus" Spore developer Maxis—which was a nicer way of saying some people got laid off—includes one of its more rant-ready folks, Chris Hecker, a Technology Fellow at the company. Remember him?

Rate Maxis' Hecker Departs With Layoffs, Plans Indie Projects

Original at GamasutraNews (Feedburner) external link    Fri, Aug 28

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Amongst the casualties of the recently-confirmed Maxis layoffs is Chris Hecker, a six-year veteran of the Spore developer and prominent member of the game development community. In the immediate future, Hecker will be devoting more time to SpyParty, a multiplayer espionage-themed g...

Rate Telltale: iPhone More Powerful Than Wii

Original at Game Stooge external link    Thu, Jul 30

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By Jonah Falcon This isn’t the first potshot at the Wii’s architecture - two years ago, Spore developer Chris Hecker famously described the Wii as “shit”, also saying it was “severely underpowered” and “…the way you manufacture a Wii is you take two GameCubes and duct tape.”

Rate Ask Maxis with Chris Hecker – accepting questions

Original at Sporedum external link    Tue, May 5

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By ballightning For today’s SporeDay, MaxisCactus is collecting questions from the Official Spore Forum community to ask Chris Hecker.         Ask Maxis with Chris Hecker  Maxoid Chris Hecker is a technology fellow on Spore. A few of his major contributions to the project include development of procedural animation, painting, and skinning of creatures.  You can find out more about Chris through [...]

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