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Soren Johnson

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Stories

Year 2009

 

Rate Analysis: Turn-Based Versus Real-Time

Original at Gamasutra external link    Fri, Nov 6

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In this in-depth design analysis, first published in the August 2009 issue of Game Developer magazine, Maxis designer Soren Johnson (Spore ...

Rate Analysis: Turn-Based Versus Real-Time

Original at GamasutraNews (Feedburner) external link    Fri, Nov 6

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In this in-depth design analysis, first published in the August 2009 issue of Game Developer magazine, Maxis designer Soren Johnson (Spore, Civilization IV) looks at the myriad factors in the decision to make a game turn-based versus real-time.] One of the most important choices a desi...

Rate Analysis: Game AI & Our Cheatin' Hearts

Original at Gamasutra external link    Mon, Sep 14

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Analysis: Game AI & Our Cheatin' Hearts In this design analysis, first published in the May 2009 issue of Game Developer magazine, Maxis designer Soren Johnson (Spore, ...

Rate Analysis: Game AI & Our Cheatin' Hearts

Original at GamasutraNews (Feedburner) external link    Mon, Sep 14

In this design analysis, first published in the May 2009 issue of Game Developer magazine, Maxis designer Soren Johnson (Spore, Civilization IV) addresses the careful balance between smart AI and player perception that the game is cheating.] The designers of Puzzle Quest have a frustr...

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