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Analysis: Turn-Based Versus Real-Time
Original at Gamasutra
• Fri, Nov 6
In this in-depth design analysis, first published in the August 2009 issue of Game Developer magazine, Maxis designer Soren Johnson (Spore ...
Analysis: Turn-Based Versus Real-Time
Original at GamasutraNews (Feedburner)
• Fri, Nov 6
In this in-depth design analysis, first published in the August 2009 issue of Game Developer magazine, Maxis designer Soren Johnson (Spore, Civilization IV) looks at the myriad factors in the decision to make a game turn-based versus real-time.] One of the most important choices a desi...
Analysis: Game AI & Our Cheatin' Hearts
Original at Gamasutra
• Mon, Sep 14
Analysis: Game AI & Our Cheatin' Hearts In this design analysis, first published in the May 2009 issue of Game Developer magazine, Maxis designer Soren Johnson (Spore, ...
Analysis: Game AI & Our Cheatin' Hearts
Original at GamasutraNews (Feedburner)
• Mon, Sep 14
In this design analysis, first published in the May 2009 issue of Game Developer magazine, Maxis designer Soren Johnson (Spore, Civilization IV) addresses the careful balance between smart AI and player perception that the game is cheating.] The designers of Puzzle Quest have a frustr...