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Where is the PvP?
Original at Tobold's MMORPG
• Tue, Oct 14
• 1 related articles
By Tobold(noreply@blogger.com) Everyone says how Warhammer Online as a game is all about RvR / PvP, with players fighting other players. And then the endgame consists of first avoiding enemy players by attacking them when they sleep, and then a phase in which BY DESIGN the enemy players are locked out of their city, and the...
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Altdorf fell for real this time
Original at Tobold's MMORPG
• Mon, Oct 13
By Tobold(noreply@blogger.com) Now somebody is going to say that those repeat performances of city sieges is what they want. To which I reply why did Mythic bother developing the rest of the game? If somebody is supposed to play this game for 4 years, but only spend 4 weeks of that leveling to the cap, and the other 3 years and 1...
Turning your biggest strength into your biggest weakness
Original at Tobold's MMORPG
• Sun, Oct 12
• 2 related articles
By Tobold(noreply@blogger.com) I would say that open groups, making it easy to find people to play with, is one of the biggest strengths of WAR (maybe WoW should copy it). But if you have great group content and players find themselves excluded from it, because there aren't enough other players around to play with, that str...
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Opinion: Tug of WAR
Original at Tobold's MMORPG
• Fri, Oct 10
By Tobold(noreply@blogger.com) On November 13 me and many other MMORPG players will have to make a decision: Do we continue to play Warhammer Online, or do we go back to World of Warcraft and the new Wrath of the Lich King expansion? So somewhere in my head there is a little virtual decision gauge, which looks like this:As yo...
WAR review
Original at Tobold's MMORPG
• Tue, Sep 9
By Tobold(noreply@blogger.com) Some readers preferred that I do a specific WAR review with a recommendation of whether to play it or not, so here is my take on that. As I've already talked enough about how the game works, this post is pure opinion. I don't do scores, but rather prefer relative comparisons: Warhammer Online:...
Opinion: Public Quests
Original at Tobold's MMORPG
• Fri, Aug 29
By Tobold(noreply@blogger.com) Probably the most acclaimed feature in all the post-NDA reports on Warhammer Online: Age of Reckoning is public quests. Even the people who reported negatively on WAR usually had something nice to say about public quests. Pretty much everyone who tried public quests found them fun, and so...
Opinion: Interview with Paul Barnett
Original at Tobold's MMORPG
• Tue, Jul 22
By Tobold(noreply@blogger.com) Tobold: Paul, you are creative director and lead designer for Mythic Entertainment's upcoming Warhammer Online: Age of Reckoning (WAR). Is there any feature in WAR where you'd say, "this is mine, my idea, I thought of this"? Or is your job limited to having an influence on the ideas of othe...
EA Mythic finds the third way
Original at Tobold's MMORPG
• Sat, Jul 12
By Tobold(noreply@blogger.com) Some companies, like Blizzard, only release games when they are finished, so players have to wait a very long time. Other companies, like Funcom, release their game at the perfect moment, but with lots of bugs, and thin content in the endgame. Now several readers wrote me with a link to an art...
Mass market MMORPGs and hidden gems
Original at Tobold's MMORPG
• Wed, Jun 25
By Tobold(noreply@blogger.com) I think you'll have noticed by now that I am a fan of mass market MMORPGs, and Richard Bartle is a fan of hidden gems. If I understand his explanation correctly this is because I play for fun, and he plays to look at the underlying mechanisms and innovation. I can agree with Dr. Bartle that if you ma...
WAR population imbalances
Original at Tobold's MMORPG
• Wed, Jun 11
By Tobold(noreply@blogger.com) In a Realm vs. RealmĀ® game population imbalances can have a much worse effect. As far as we know from the various video podcasts, everything you do in WAR can add to the control of your side in the zone that you are in. Not only PvP, but doing things like public quests or even normal quests apparent...